Wednesday, May 09, 2012

Mech Games of 2012

A comparison of the various Mech games returning to the PC in 2012 (MechWarrior:Online vs Hawken vs MechWarriorTactics vs Reign of Thunder) . So we havn't had any significant Mech games in years, and now we're about to get a whole bunch. Much of the delay was in-part due to legal licensing arguments.  Here's an attempt to keep them all organized:


MechWarrior:
Online
Hawken MechWarrior
Tactics
Reign of
 Thunder

Developer Piranha Adhesive A.C.R.O.N.Y.M. Day 1 Studios
Publisher Infinite Meteor Infinite Game Day 1 Studios





Distribution Free 2 Play Free 2 Play Free 2 Play Free 2 Play
View First PersonFirst Person Overhead Third Person
EngineCryENGINE 3 Unreal 3
Despair 
Players 12

16
CoopPerhaps Horde
No
Pace Slow Fast Turn based Fast
Classes4; including a Commander5

Developer's ResumeDuke Nukem Forever-multiplayerNoneNo AAA experienceMechAssault
What makes it StandoutMechWarrior UniverseIndie titleTactical Strategy, not a shooter; MechWarrior Universe;For the CoD crowd

Official LinkOfficial LinkOfficial LinkOfficial Link

Mods worthy of mention:
One can assume all games will have customization, weight balancing, weapon/armor ratios, etc; which make the Mech genera unique.  Since all are F2P, expect all to have micro-trasaction/in-game stores and ZERO LAN support.  The faster paced mech games run the risk of being too generic "shooter like" for most mech fans.

Videos:

MechWarrior:Online


Hawken


MechWarrior Tactics


Reign of Thunder

Monday, April 30, 2012

The List - May 2012

PC games worthy of mention for this month, ordered by my interest. (Monthly US releases are only estimated, game may end up all hype and really suck).

Three, threes during the month of Mee.

Diablo III - RTS
Yup, its here finally.  I don't think I can handle any more Diablo retrospectives.  Given Blizzard's Starcraft is still ridiculously priced, don't expect discounts on this game...this decade.

Max Payne 3 - TPS
I'll admit, haven't tried the series out yet.  Mostly because back in 2001, I refused to play third person games, Fear that I'd be fighting more with a camera then the enemies.  For me, relevence lies in the fact that this is another Rockstar game on a PC.

Port Royale 3 - strategy
See, I'm stretching the whole three theme. I have low interest in this title, but it is a T2 game.

Thursday, April 19, 2012

How to Prepare your PC for the 8th Generation

It's just part of the industry.  The mass of gaming revolves around that which sells.  And in turn, the masses develop around that which sold.  For that reason, we have seen very little improvement in graphics, as developers are programming for older gen systems.  So its logical to think the PC will continue to be crippled by the consoles as the next line of consoles are released.

So the rumors are abound related to the next-next generation of consoles, or Gen 8.  Specifically I'm talking about Xbox 720 & PS4.  And I emphasize rumors, but here's what we think.
  • Hardware will be off-the-shelf.  
  • CPU will be quad core.  AMD perhaps.
  • Video GPU will be similar to the AMD HD7670 which is basically a HD6670.
  • Most likely will have dual GPU, but the secondary will be a lesser type, likely HD6550.
  • Wii U has even lower specs
  • Sony & Microsoft will have a 2013 release date
So, if your thinking of building a new gaming system, its best to make sure you'll stack up to the next gen systems.  The good news, its really not that hard, nor expensive.
If you go minimum:
 Quad core CPU
 4GB Ram
 ATI 6870 or NVIDIA 560
 DVD Drive (Blue-ray not needed)
 Windows 7 64bit (Windows on a Mac is fine)
  Fast internet
...you'll be fine for another 5-8 years of gaming. Now if you go the minimum, you're probably not going to be using the highest of high settings.  However, its not like that experience will be show stopping.  The console OS tend to be optimized for gaming and very little else, so they can utilize the hardware better then the equivalent PC hardware.

More good news though, the minimum cost will be very little, as the GPU's listed will run you $150.  So, by next year, it'll be insignificant. You really don't need to SLI/Crossfire (dual them), unless your planning multiple screen gaming, 3D gaming,  or some crazy high resolution for that 30" monitor.

"If you need high-end graphical immersion, go play outside." - Unknown

Thursday, April 05, 2012

AoE:O Microsoft Marketplace vs Steam

Age of Empires:Online has recently opened itself to the Steam Store.  For the most part, that's great news for people that have become accustomed to Steam sales.  Unfortunately, it also became confusing for users that already were part of the AoE Community.  So here's an FAQ and other hints to clear things up.

What option do I have to run the game?
If you downloaded the free game from Microsoft, you're running the Games for Windows Client portal. If you installed via Steam, then you're on the Steam store portal.

Can I run both Microsoft & Steam portals at the same time?
No.  You must uninstall AoE if you plan on using a different...

Wait Wait, Uninstall?  Will I loose my progress?
No, Steam uses Microsoft Live for Windows too, so assuming you're using the same account, all your goodies are safe.

What about purchases, what if I bought something from Microsoft Marketplace but want to run Steam, will I loose those purchases?
No.  Again, it too is tied to your MS Live account.

Will I need to uninstall and re-install, just to take advantage of a sale from the differing store?
Looks that way, yes.  I've seen different type of sales already.  For instance, MS Marketplace had skirmish mode for free, but Steam had everything 66% off.  If it sounds like a pain, Perhaps its possible you could keep AoE installed on two different systems, one with each marketplace [I have not verified this yet]. Even though you're only planning to game on one device, you just need to run the game once after a purchase.

So, which do you prefer?
That is going to depend on each gamer.  I personally have a large Steam library and 4 GB of memory, so it really doesn't bother me running AoE on Steam.  Steam does add an extra component to running the game, its not like you're going to get around MS Live.  So if you're worried about that sort of thing, stick with the MS portal.

Got any last inside secrets?
Yes, you can get free Microsoft Live Points by simply searching the web with Bing.com via the Bing Rewards Program.  You basically get 1 credit for 2 searchs.  You can redeem 125 credits into 100 MS Live Points.  Live Points then can be used to purchase upgrades/DLC in Age of Empires.  If you work in front of a computer, and perform a bunch of searches, its a great way to cash in your civs in only a few weeks.  The search cap for points is variable, but there is a cap per day.  You can get started with Bing Rewards HERE.

Tuesday, March 27, 2012

Artillery Genre Retrospective

How the lowly Artillery Genre became the highest selling video game, Angry Birds. 

The 70s: A Genre is Born

Behold, the mighty Tektronix!
It all started the year 1976 on the humble Tektronix 405x.  The game was coincidentally called Artillery, by Mike Forman.  Like most "games" of the time period, it was a very solitary experience with no graphical element, nor was it available to the consumer.  The game lived a humble existence as a text based demo for the BASIC programming language.  However, it gets credit as being the first computerized game to toss up projectiles at various angles and force with goals to hit a target at set distances, hence defining the genre.  The game was later tweaked by M. E. Lyon and Brian West during 1977 (War 3) - 1979 (Artillery 3) for the limited home computer market.  Artillery finally got a graphical version in 1980 for the Apple II.  Now with a clear graphical element, wind variation, tracers, and various levels of terrain, the Artillery Genre was born  ...and children, Battlefield did not create destructible environments; The Artillery genre had that covered very early on.

Early 80s : Attack of the Clonesoles

The console market was known to pick up ideas from the nerdy computer gamers and those trendy arcades.  Artillery games were no exception, and Smithereens! was released for the Magnavox Odyssey in 1982.  In true console fashion, it added a 2 player component, making the game somewhat social. The heavyweights of the era Atari & ColecoVision were not to be out done, and released its own clone in 1983 called Artillery Dual (no relation to the original Artillery).  Artillery Dual kept the same elements as its predecessors and added limited ammunition.  But more importantly, the artillery genre had become visible to the mainstream consumer.

Late 80s: Light our Darkest Hour

Nuked
With the Death of the Video Game Era upon the world, so too did the artillery genre become a casualty with no significant additions to the game type.  It wasn't until 1990 that Kenneth Morse created Tank Wars for DOS.  Many knew Tank Wars as BOMB, due to its exe name.  Taking advantage of the mighty 286 & 386 processors, Tank Wars included many of the PC standards that we see in modern gaming, including:  massive multiplay - 10 players!, multiple AI difficulties, randomization of the map (sorry Diablo), customizable game types/setups/mods, in-game currency, purchasing weapon/upgrades between rounds (including the ever popular Nuke), hit-points/attrition, and mouse UI.  This game not only brought back the artillery genre, but brought it back strong with numerous revolutionary concepts that forever changed how we game. 

1991: Planet of the Apes

Much like the original Artillery, Microsoft made Gorillas as a tech demo for their QBasic language, hence was not marketed as an actual game.  Although it didn't bring any new gameplay features to the table, what it did was exchange the mighty military elements like tanks and bullets, with family friendlier elements.  The tanks were replaced with gorillas, while the choice of ballistics were explosive bananas.  This marked the first time animals were used in the Artillery genre.

Scorched Earth, often coined 'The Mother of all Games",  took the Tank Wars concept and ran with it. Developed by Wendell Hicken, he relied heavily on the new shareware distribution model to increase its popularity.  Scorched Earth expanded damn near every aspect of the game, adding: a plethora of offensive (bouncy bombs, napalm, digging munitions, etc) defensive (shields, mag deflectors), and survival elements (parachutes, batteries, etc).  Though still keeping its roots of math and trajectory, the game focused on how well you could predict what your opponent would throw at you and defend against it.  With the inclusion of all the new elements, the game was commonly referred as a strategy game, more then an artillery game, a practice still used today.

1995 - 2010: My God, It's full of Worms

It wasn't until 1995, when an actual game developer studio came by and decided to toss real money into the development of the artillery genre and market it for the masses.  Although Worms started as another indie (Andy Davidson via Blitz BASIC), it was picked up by Team17 Software to turn everything they've seen in the genre and make it accessible to all.  Often sited as "a cross between Cannon Fodder and Lemmings" for its cartoony look and feel, it encapsulate all the fundamentals that had been in Scorched Earth.  Once again, we see the inclusion of animals instead of the tired tank, allowing it to be accessed by a whole new audience (which we refer to as casual gamers today). Worm-mania became so popular the series managed to slither itself onto 30 stationary and mobile platforms.  With financial backing from various publishers, including Microsoft and Sony, 17 titles had been released in the Worms franchise.  Among them, they introduced over 60 weapons (including the notorious Banana Bomb), 3D gameplay,  team/squad play, internet multiplayer, movable units, and campaign mode.  Unfortunately, like many long lived franchises, over the course of 12 years the series has become tired with little more then novelty changes in each release.  With titles like "Worms: World Party" it was safe to say, "They jumped the Shark. -IGN"
Worms Armageddon

2009: Back to the Future

Similar to your artillery ballistics, the genre had its ups and downs. It was once again up to a small group of developers (Joey Betz and Chris Condon) to bring us back to the basic fundamentals of Artillery.  They created Crush the Castle, a game that featured a limited amount of shots to knock down a castle with your trusty trebuchet.  The concept was elegant, simple, and addictive.   A new level would be unlocked after each successful round, featuring a new castle with stronger walls, different targets, trickier approach, and slightly different munitions.  No longer were you trying to kill or be killed, instead it focused on skill and approach.  And if you failed; just try the round again.  Aside from simplifying the genre, the game introduced a new gameplay element seen in other genres: physics. Like many of the games on this list, Crush the Castle was free to play via web based flash and poorly marketed.


Unibrow = Angy
In late 2009, developer Rovio noted the simplicity of Crush the Castle, and went the Team17 approach: market the hell out of it.  The game was named Angry Birds,  after the birdie ballistics in their game.  Very similar to Crush the Castle in solo gameplay and concept, Angry Birds goes one step further by adding the accessibility of animals, various types of goofy munitions, touch based controls, and most importantly accessible to the casual iOS mobile market.  The game was incredibly easy to pick up and put down on a whim.  The result is the most sold title in the Apple App Store, and the most distributed video game, ever (over 700 million).

Looking back at this retrospective, it amazes me how well Angry Birds captures every successful aspect of the genre.  Although its all hindsight at this point, its clear, a successful artillery game needs the following:

  • Cartoon animals sell better then military equipment
  • Keep simple but addicting for the casual crowd
  • Never loose sight of your core values (angle, force, distance)
  • Keep gameplay short, perfect for mobile gaming
  • Be creative with your artillery options, people like toys, progression
Its hard to predict what the next big artillery game will be, or if there ever will be another again.  As we learned with Worms, too much of a good thing, can lead to an end of innovation.
The Original Artillery

The List - April 2012

PC games worthy of mention for this month, ordered by my interest. (Monthly US releases are only estimated, game may end up all hype and really suck).  A few generic shooters, Old-school month.

Legend Of Grimrock - RPG - Fantasy
This indie game is a throw back to the days of Dungeon Master and Eye of the Beholder.  A tile movement 4 party dungeon crawler with puzzles, items, and things to kill.  Only available via GOG and Steam.

Tribes: Ascend - Shooter - F2P
Technically this game has been out for a while as open beta, but it finally gets its true release in April.  This is only the second Free-2-Play game that has perked my interest.   In part I'm biased to the Tribes series and jetpacks.  If you're looking for a quick non-thinking shooting skirmish without hurting the wallet, this may be a good choice.

Friday, March 09, 2012

Did Apple just kill the Wii U?

Nintendo's newest console is expected in time for the 2012 Christmas season. The big change? It now has better graphics, supporting 1080 resolution output to your television.  It also changed up the UI with a new type of controller, the Wii U controller.  Aside from physical buttons, This new controller sports a 6 inch 854×480 screen which interacts and supports the action on the television, often displaying different info.  It can also display a full game on the controller and has a touch element.



However this week, the "new" Apple iPad "3" was announced and it supports ...nothing really new.  Instead it upgrades itself with some amazing new specs, including a 2048×1536 display!  This is significant, as it officially puts it in competition with the current consoles, and in some ways, even excelling.  My point, when you couple the tech from iOS 5 with the new iPad 3 tech specs, you basically get something that is much better then the Wii.

Hackers have already proven that the iPad can successfully emulate a Wiimote (jail breaking required) .  Really, that's not too difficult, considering the Wiimote uses off-the-shelf Bluetooth tech to communicate. 



 Then there's Apples AirPlay Technology, which allows the iPad to stream and interact to your television.  The results can be seen in the video below:



Of course Nintendo still has Mario, Zelda, and fanboys.  Plus, they'll bundle it all together for the casual market and a reasonable price.  Granted the casual market moved on to mobile devices and Facebook, its possible Nintendo can win back a few of those users.  Nor do I see Apple approving Wiimote emulation software in the istore.  However, the main takeaway, is that Nintendo has been schooled by Apple.  Not only will Apple have their product out first, it'll make the Wii U look archaic. Aside from the iPad, the Wii U is in competion with the former Wii.  If the Wii U flops, it'll be 2 strikes for the company.  Making Nintendo ripe to be bought out by Apple.

Thursday, March 01, 2012

Who owns Who? PC Gaming Companies

 With the economy shaking up the games industry, its been difficult to keep track of who owns what.  The purpose of these info-graphics are to simplify the answer to that question for PC gamers.  For people that say they are going to boycott all EA games, that's going to include Pop Cap's Bejeweled, and Maxis The Sims games.  If you are still boycotting "French" fries, maybe you should lay off Starcraft and World or Warcraft.  Know where your money goes.

FAQ:
  • PC developers only listed, so many developers will be missing (such as Sony devs).
  • Must have developed a PC game in the last 5 years, some developers that made PC games, have converted to console/mobile market only.
  • Graphic based on ownership only, not publishing deals.
  • If parent company is in the name, it is not displayed, such as EA Sports, EA Canada, etc.
  • Some services are displayed, such as Pogo.
  • Display the current ownership between developers and their parent companies.  This does not cover the history, past buyouts, mergers, or closures.
  • Individual companies are not listed.
  • Flag represents the parent companies country.


For corrections, updates, or whatever - please leave in Comments.

The List - March 2012

PC games worthy of mention for this month, ordered by my interest. (Monthly US releases are only estimated, game may end up all hype and really suck)

Total War: SHOGUN 2: Fall of the Samurai - Strategy - Historical - expansion
This is the closest the Total War series has been to the American Civil War era.  Course, its still the Japanese Civil War. Campaign begins in 1864.  We can only guess and hope what the next Total War will be.

Mass Effect 3 - RPG - Sci-Fi
When a company knows that they have a knock out product, they can nickel and dime the heck out of the product via DLC; that is the Mass Effect.

Rayman Origins - Platformer - Goofy
I'm not much of a platformer gamer, nor am I a Rayman fan.  But I'll give it a shout out because its 1) by the creator/mind of Beyond good and Evil, Michel Ancel; 2) Publishers decided to release it for the PC; 3) Had favorable reviews; 4) Dropped most of the nasty Ubisoft DRM.