Monday, December 19, 2005

When an IP is more then an IP

I've already talked on how console users will never be able to enjoy the replayablility of a game from the MOD community. Today, I'd like to tip my hat, not only to modders, but also the folks that are completely rewriting new chapters to old games. While there is often major Interlectual Property concerns, I'm amazed that in some cases deals are actually worked out between the fan community and the IP holder.

Two case in points come to mind, although there are many more out there.

King's Quest IX is a great example of home brew game programming. For those that can't remember, King's Quest is an old Serirra adventure game that had many chapters, but sadly became sloppy and unfocused near the end. A group of fans came together (worldwide) and formed a team called Phoenix Online Studios. The story never really ended, which meant many loose ends. Just think of a David Linch flick if your not following. After have a Cease and Desist Order, and some major talks with the King's Quest IP holder, the first of 3 parts will be out this winter.

Another example is The Ur-Quan Masters. This is more of a remake of the old DOS game, Star Control 2. This game was made possible when the original designer released some of his code to the fan community. Ever since, the project has been developed on sourceforge and looks better then the original. This is a great way for folks who never played the game in its hay-day, an opportunity to experience one of the best developed games, ever.

I'm sure I'll highlight more stories like these as I find them. But sorry console users, your locked down. I hear there are many Halo mods/remakes for the PC!

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