I think this was something that the old arcade machines did really well, because they had to. Because they weren't going to be successful unless they could con you into putting in another quarter. There's this kind of art of being able to slowly seduce somebody into your game, and a lot of games you buy, they don't have to do that. Once you bought the game - other than you maybe creating some buzz out there - they don't care if you play it or not, because you've already bought it. The old quarter-drop machines were different, and I think that's a little bit of a lost art form. When I play a game, I want somebody to pull me into it. I want them to just give me more and more reasons to come back to it over and over again, and I don't see that a lot in games right now.
Tuesday, March 21, 2006
Ron Says
Great quote from Ron Gilbert, maker of Monkey Islands 1 & 2:
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