Tuesday, February 13, 2007

Wright on PC Programming

Popular Science had a great article on Wil Wright, and his latest game Spore. One of the questions was why the PC, and not consoles...

"The PC is a lower-friction development environment when you're doing innovative stuff. And especially something that has such as strong network connection like Spore does, we need a hub, really, as the core experience that we first do. Because if our server content is going to be platform agnostic, we want to figure out what is the biggest funnel for that content into the server that we can build right off the bat, and the PC seems like the best platform for that. And now we can flow the content to other platforms as well. But hopefully all that content will be platform independent. But the PC is a really good environment still in a number of ways relative to consoles, primarily because we have a high-res monitor, we have a mouse as an input device, and they're pretty much universally connected to the net. And some of the consoles are starting to get aspects of these things, but to have all three of these things in one device is still really valuable from a gaming point of view. "

The complete interview is at popsci.

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