| MechWarrior: Online | Hawken | MechWarrior Tactics | Reign of Thunder | |
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| Developer | Piranha | Adhesive | A.C.R.O.N.Y.M. | Day 1 Studios |
| Publisher | Infinite | Meteor | Infinite Game | Day 1 Studios |
| Distribution | Free 2 Play | Free 2 Play | Free 2 Play | Free 2 Play |
| View | First Person | First Person | Overhead | Third Person |
| Engine | CryENGINE 3 | Unreal 3 | Despair | |
| Players | 12 | 16 | ||
| Coop | Perhaps | Horde | No | |
| Pace | Slow | Fast | Turn based | Fast |
| Classes | 4; including a Commander | 5 | ||
| Developer's Resume | Duke Nukem Forever-multiplayer | None | No AAA experience | MechAssault |
| What makes it Standout | MechWarrior Universe | Indie title | Tactical Strategy, not a shooter; MechWarrior Universe; | For the CoD crowd |
| Official Link | Official Link | Official Link | Official Link |
Mods worthy of mention:
- MechWarrior: Living Legends - Crysis Mod
- Solaris Assault Tech
One can assume all games will have customization, weight balancing, weapon/armor ratios, etc; which make the Mech genera unique. Since all are F2P, expect all to have micro-trasaction/in-game stores and ZERO LAN support. The faster paced mech games run the risk of being too generic "shooter like" for most mech fans.
Videos:
MechWarrior:Online
Hawken
MechWarrior Tactics
Reign of Thunder




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