Tuesday, April 18, 2006

Dreamfall falls in graphics

Another Game's graphics potential ruined because it was created for Xbox. From IGN...

"Dreamfall doesn't live up to the visual pedigree. For an Xbox game, the graphics are good, but lack any qualities that push them into the realm of awe-inspiring, something that's highly desirable for a game like this. Character models and environments on the PC are much sharper, as might be expected, but it's clear that the game's visuals were limited by creating the game on an Xbox. Many textures around the game world on the PC look like they belong on an Xbox, and each character's hair looks particularly bad. However, lighting on both the Xbox and PC remain impressive, as do the overall designs of each area. Even if you've got your AA setting cranked on a PC, however, you're still going to notice Dreamfall's Xbox graphical roots. Character animation is less impressive than the setting design."

This is a real shame, since "graphics" are generally one of the "adventure" gaming genre's strong points. If only the publishers considered the X360, instead of the Xbox. Alas, an Adventure game may never get made for a next gen console. Which raises the question, why didn't they just stick to the PC?

No comments: